DSIV Music Video Treatment Starter Use this worksheet to wrap a song in reality first, then add the retro-futurist, surreal, or generated layer after the scene feels specific. The goal is a candid slice of creativity that feels usable as a video direction, cover-art frame, or asset pack brief. Song Song title: Artist/project: Core feeling: Tempo or movement: Most important lyric, phrase, sound, or emotion: What should the viewer remember after ten seconds? Reality anchor Real location: Main object, prop, or environment: Human presence needed: yes / no / background only Texture notes: Weather, time, or practical light source: What makes the scene feel candid: What should stay imperfect, raw, or spontaneous: Wrap-into-reality direction Use this when you want the visual to feel grounded before it becomes surreal: - Start with a real object, real room, real light source, or real texture. - Pick a spontaneous camera angle instead of a perfectly centered poster frame. - Let the scene feel like a candid slice of creativity, not a clean stock render. - Avoid readable logos, watermarks, accidental copyrighted art, or private personal details. - If humans are not needed, use objects, rooms, reflections, shadows, hands, silhouettes, screens, fabric, glass, food, smoke, water, cables, instruments, or light instead. Visual system Repeated visual motif: Color palette: Camera behavior: Lens or framing idea: Practical light idea: Reflection, water, glass, fog, fabric, projection, screen, shadow, or flare idea: Retro-futurist layer: What should not appear: Shot language Camera rules: - One wide reality shot that explains where we are. - One close object or texture shot that could become cover art. - One movement shot that can become a loop. - One flawed candid shot that keeps it human and believable. - One clean hero frame for the release page or thumbnail. Texture bank: Practical light: Surface/reflection: Machine/screen/interface: Object that repeats: Color that should dominate: Color that should only flash: Image that should never appear: Shot map Opening image: Wide reality shot: Object or texture closeup: Performance, hand, or process moment: Scene 1: Scene 2: Scene 3: Transition idea: Cover-art frame: Final image: Asset plan Use this table before commissioning or generating visuals: Asset | Purpose | Format | Size | Human presence | Notes Cover still | Product/social thumbnail | JPG/PNG | 3000px+ | none / yes / background | Vertical loop | Reels/TikTok/Shorts | MP4 | 1080x1920 | none / yes / background | Horizontal loop | YouTube/live visual | MP4 | 1920x1080 | none / yes / background | Texture stills | Overlay/editing | JPG/PNG | 3000px+ | none | Behind-the-world still | Artist post | JPG/PNG | 3000px+ | optional | Asset handoff Shoot live footage: Generate wrap-into-reality stills: Build motion loops: Create one-of-one asset pack: Need transparent overlays, vertical crops, or social cutdowns: Files or references available: Reference assets Links or folders: Existing cover art: Footage available: Generated stills needed: Motion loops needed: Scenes that should avoid people: Scenes that can include hands, silhouettes, or background figures: Services request Budget range: Timeline: Deliverables needed: Platforms: Approval deadline: Questions for DSIV: Shot schedule Use this to turn the treatment into a shoot or generation plan: Shot | Purpose | Location/object | Format | Human presence | Notes 1 | Opening reality anchor | | horizontal / vertical | none / hands / background | 2 | Texture or object macro | | still / loop | none | 3 | Performance/process moment | | video / still | yes / no / background | 4 | Surreal wrap layer | | still / motion | none / optional | 5 | Cover-art frame | | square / vertical | none / optional | 6 | Social cutdown frame | | vertical | none / optional | Deliverable tiers Starter direction: - 1 treatment outline. - 3 to 5 visual references or generated still concepts. - Cover-art frame direction. - Notes for what not to generate or shoot. Video world package: - Treatment. - Shot map. - Cover-art frame. - Vertical social loop. - Horizontal loop or background visual. - Texture stills for overlays. Asset library package: - Stills, textures, overlays, and loops organized by folder. - Usage note. - Manifest. - Preview media. - Buyer-facing description. Rights and asset boundaries Before using the assets, confirm: - No readable third-party logos or private information. - No unapproved faces, identities, avatars, or persona references. - No copyrighted artwork, posters, screenshots, or brand material in the frame. - No stock-looking generic pose if the brief calls for reality-wrapped candid imagery. - Full-resolution files are only delivered through the chosen public, gated, paid, or protected path. Generation prompt notes Use this only as a starting direction, then customize the subject: Wrap into reality. Candid slice-of-creativity. Amateur raw photo feeling. Spontaneous camera angle. Practical light. Real object or room first. No watermark. No readable logos. No smartphone UI artifacts. No unnecessary humans unless the scene calls for them. DSIV cobalt accent when useful. Negative notes: No generic stock pose: No perfect poster symmetry: No fake brand text: No unwanted human faces: No unused avatar, persona, or character material: Copy/paste treatment Song title: Core feeling: Reality anchor / location: Main object or subject: Opening image: Repeated visual motif: Three scene beats: Camera behavior: Color / texture notes: Assets needed: Timeline: Questions: