DSIV Music Video Treatment Starter Use this worksheet to turn a song into a grounded visual direction. Start with a real place, object, light source, or creative moment, then add the retro-futurist or surreal layer. The song Song title: Artist or project: Core feeling: Tempo or movement: Most important lyric, sound, or emotion: What should the viewer remember after ten seconds: Reality anchor Real location: Main object, prop, or environment: Human presence needed: yes / no / background only Time of day or weather: Practical light source: Textures that belong in the scene: What should feel candid, raw, or imperfect: Wrap-into-reality direction - Begin with a believable room, object, surface, light, or process. - Choose a spontaneous camera angle instead of a perfectly centered poster frame. - Let the scene feel discovered rather than staged like a stock photo. - Avoid readable logos, watermarks, private information, or unrelated artwork. - When people are not needed, use objects, rooms, reflections, hands, shadows, fabric, glass, food, smoke, water, cables, instruments, or light. Visual system Build one repeatable system instead of collecting unrelated images. Choose one reality anchor, one lighting rule, one camera behavior, one recurring material, and one DSIV accent. Repeat those decisions across the cover frame, loops, vertical cuts, horizontal scenes, and transitions so every asset belongs to the same world. Shot language Describe how the camera behaves before listing locations. Decide whether frames feel handheld, locked, drifting, surveillance-like, macro, low-angle, overhead, or observational. Use wide shots to establish reality, medium shots to show a process, and close shots to reveal texture. Keep the camera rule consistent enough that the edit feels intentional. Visual direction Repeated visual motif: Color palette: Camera behavior: Lens or framing idea: Practical lighting idea: Reflection, water, glass, fog, fabric, projection, shadow, or flare: Retro-futurist layer: What should not appear: Shot map Opening image: Wide reality shot: Object or texture close-up: Performance, hand, or process moment: Movement shot or loop: Scene 1: Scene 2: Scene 3: Transition idea: Cover-art frame: Final image: Asset plan Cover still | JPG or PNG | square | people: none / optional | notes: Vertical loop | MP4 | 1080x1920 | people: none / optional | notes: Horizontal loop | MP4 | 1920x1080 | people: none / optional | notes: Texture stills | JPG or PNG | 3000px or larger | people: none | notes: Social cutdowns | MP4 | vertical or square | people: none / optional | notes: Shot schedule Location or setup 1: Time window: Required light or weather: Props and surfaces: Wide shot: Medium shot: Close texture shot: Loopable movement: Vertical-safe variation: Location or setup 2: Time window: Required light or weather: Props and surfaces: Wide shot: Medium shot: Close texture shot: Loopable movement: Vertical-safe variation: Deliverable tiers Starter: one cover frame, one vertical loop, and one horizontal loop. Release set: cover frame, three to five loops, vertical and horizontal crops, and short social cutdowns. Campaign set: release set plus alternate scenes, text-safe frames, trailer moments, live-visual loops, and delivery variants requested by the project. Choose only the tier the release can finish well within the available budget and timeline. References Reference links or folders: Existing cover art: Footage already available: Generated stills needed: Motion loops needed: Scenes that should avoid people: Scenes that can include hands, silhouettes, or background figures: Production plan Shoot live footage: Generate reality-wrapped stills: Build motion loops: Create a one-of-one visual pack: Need transparent overlays, vertical crops, or social cutdowns: Files or references available: Project request Budget range: Timeline: Deliverables needed: Release platforms: Review deadline: Questions for DSIV: Rights and asset boundaries Before publishing, confirm: - No readable third-party logos or private information appear in the frame. - Any recognizable person has the required permission. - Do not include a real person's likeness or a recognizable character without permission. - No copyrighted poster, artwork, screenshot, or brand material is used without permission. - Every delivered asset matches the usage terms for your project. Generation prompt notes When generating supporting images, describe the real place or object first, then camera angle, practical light, material detail, motion, color, and the restrained retro-futurist layer. State whether people, hands, silhouettes, logos, text, screens, or recognizable private spaces are allowed. Keep prompts tied to the approved treatment and record which generated assets are selected for final use. Prompt notes: Reality anchor: Camera angle: Practical light: Materials and texture: Movement: DSIV cobalt accent: People allowed: Text or logos allowed: Elements to avoid: Target aspect ratio: Starting image direction Wrap into reality. Candid slice of creativity. Spontaneous camera angle. Practical light. Real object or room first. Raw photographic feeling. No watermark. No readable logos. No smartphone interface artifacts. No unnecessary people. Use a DSIV cobalt accent when it supports the scene. Copy/paste treatment Song title: Core feeling: Reality anchor or location: Main object or subject: Opening image: Repeated visual motif: Three scene beats: Camera behavior: Color and texture notes: Assets needed: Timeline: Questions: