Cue sheet starter

Cue Sheet Starter

What to capture

A cue sheet keeps the music usage easy to understand later. It should be simple, consistent, and stored with the project archive.

Starter fields

  • Project title and release date.
  • Track title, product URL, and order number.
  • Use type, scene or section, start time, end time, and duration.
  • Composer, publisher, PRO, and contact details when provided in the license packet.
  • Notes for edits, cutdowns, alternates, or stems.

Where metadata should live

Private writer, publisher, and PRO metadata does not need to be a loud storefront feature. Keep it in license docs, cue sheets, invoices, or post-purchase files where production teams need it.

Metadata

Core cue fields

A cue sheet starter makes DSIV track usage easy to document while keeping detailed reporting information in the right project files.

  • Track title and version
  • Artist, writer, publisher, and PRO details
  • Scene, usage type, duration, and timestamp
  • License/order reference
When to use it

Cue metadata belongs with your project file

Most projects only need cue metadata in license docs, cue sheets, invoices, post-purchase files, or request replies when reporting is required.

  • Film, TV, broadcast, and festival work
  • Sponsored or agency campaigns
  • Games, apps, installations, and long-form projects
Workflow

Keep it with your order

The cue starter references the track and order so DSIV can answer rights questions quickly if a supervisor, client, or platform asks for confirmation.

Copyable sheet

Copyable cue row

Paste this into a spreadsheet, treatment, or production document when a project needs music reporting.

Keep detailed writer, publisher, and PRO metadata in cue sheets, license docs, invoices, or post-purchase files.

Visual cue map

See where metadata lives

The motion stage shows how a cue row connects the track, scene timing, order reference, and project handoff without making metadata the main shopping detail.

This browser is showing the static DSIV signal. The same project paths still apply for audio visuals, asset packs, guide diagrams, and gallery worlds.